Adventures in Shadow 007: Dust of Ages Past

With the door pushed open, Thangrim hurled himself into the small chamber beyond.  In the centre stood a plain stone bier and atop the bier lay a decomposing body. As Thangrim pushed further into the room, the corpse began to twitch and move. Within seconds, it was fully animated and leaping at the startled dwarf. It smashed into the warrior, badly injuring him. With the shock of sudden violence fading Orm—angered at his friend’s injury—stepped forward and cut the foul creature in twain with one mighty swing of his massive sword. 

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The Art of Simple

I’ve thought a lot about complexity (and simplicity) in campaign and adventure design recently. I’ve previously posted about the Paradox of Choice and KISS, but I can’t seem to shake the allure of simplicity.

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Adventures in Shadow #006: Into Darkness

A few weeks after his last foray across Hard Bay to Greystone’s tumbled ruins the dwarven warrior Thangrimm sat drinking in the Scythe—a backstreet drinking den famed for its musical entertainments in the Low City— with Johann Firehammer a new friend recently arrived in Languard. Although deep in their cups, the two dwarves overheard another band of adventurers plotting their exploration of a hitherto unknown sepulchre beneath the ruined temple of Conn in the village’s dreary ruins. The other party had been engaged by Nuluani Sehiateir—an ambitious half-elven priestess at the Father’s Hall—to uncover the sepulchre and recover any remains or holy relics lying within.

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The Thingonomicon Proofs Are Here!

I had a nice surprise in the post yesterday–the first proof copies of the Thingonomicon! Behold:

Shortly available in both softcover and hardback. (It’s ages since Raging Swan Press did a hardcover) The Thingonomicon collates almost 200 pages of 20 Things-style lists ready for use in your game!

As an experiment, we went with higher quality paper for these books and it looks (and feels) really nice.

Hopefully, I won’t find any problems during my proofing of the proofs!