At the end of last session, we left our heroes pondering their next move. They had crushed the derro and their carrion golem servant and now stood before an ancient secret door, apparently unopened for ages.
Author: Creighton
GM Advice: How to Name the Streets in Your Settlements
Every GM I’ve ever met names the various villages, towns and cities in his campaign. It’s as normal and natural as naming a world’s rivers, forests and mountain ranges. What few GMs do, however, is take the time to name the streets, alleys and other thoroughfares of their settlements.

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Shattered Star #18: The Blue Dwarves
At the end of last session, we left our heroes resting after their harrowing battle against three aquatic sinspawn. The party was victorious and had finally made it across the flooded chamber which had until now barred their further exploration of the dungeon.
How We Use Alea Tokens to Make Our Games Better
Who’s got a light source?” and “Which orc is the most injured?” are seemingly innocent, simple questions that can derail a whole combat. Quick, frenetic battles are the cornerstone of an exciting adventure. Anything that speeds up game play—for me—is a good thing.
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Borderland of Adventure #55: Ghosts & Dragons
At the end of last session, we left our heroes battling a ferocious orc ghost warrior. Things seemed grim. Although the party had forced the ghost to emerge from Dregak’s body resources were running low. The beast tried to strike Delvir, but the half-elves’ lightning reflexes saved him. A devastating magic missile strike from Ulmo almost destroyed the apparition and so it fled into the nearest, easily controled body – Tzaran’s snake companion!
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