A network of flooded, fractured caverns radiate outwards from beneath the Murkwater. The water therein is only fractionally above freezing and explorers need magic to survive for any length of time in this airless, lightless world.
Author: Creighton
Borderland of Adventure #42: To Trellmont!
At the end of the last session, the PCs were resting in Ratikhill after heroically fighting at the Battle of Loftwood. They rested for six weeks, recovering after their travails and in Krortz’s and Adoven’s cases learning new skills and abilities.
GM Advice: Why a GM Should KISS as Much as Possible
Have no fear. I’m not suggesting you transform your game into an orgy. After all, some things should not be role-played…

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Pathfinder Advice: Inventive Uses for Low-Level Spells
Adventuring is a tricky, dangerous business. Skilled adventurers take every advantage they can get and inventive wizards can find uses for almost any spell.

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Gloamhold: The Twilight City
Buried in an immense cavern at the very heart of the Mottled Spire, the Twilight City sprawls across a series of low islands struggling above the cold, dark waters of the Sunless Lake.


