For my Shattered Star campaign, I’ve just spent a rather frustrating couple of hours preparing the next module.

Continue reading GM’s Advice: Two Things I Hate About Module Prep
For my Shattered Star campaign, I’ve just spent a rather frustrating couple of hours preparing the next module.
Continue reading GM’s Advice: Two Things I Hate About Module Prep
Very few adventures can be played in any edition of D&D and still be awesome. The Moathouse, from T1 The Village of Hommlet, is one of those dungeons.
Continue reading Is the Moathouse the Perfect Low-Level Dungeon?
Shockingly, I love action and adventure films. Unsurprisingly, I’ve seen all the Bond films (repeatedly) but until recently I’d never really realised what a good model they can make for an adventure.
Continue reading GM Advice: 6 Things I Learnt About Adventure Design Watching Bond Films
A good adventure blurb is a critical part of the design process. No matter how good the adventure, a terrible blurb will have a devastating effect on your players’ level of engagement.
Continue reading GM Advice: How to Write Awesome Adventure Blurbs