At the end of last session, we left our heroes discussing their next move. Having discovered an odious fellow named Fenster the Blight may know where Natalya was to be found, the party eventually decided to seek him out.
(Later, they decided, they’d follow up the lead of slavers picking up more of their merchandise at the abandoned Puffy Pelican.)
As the afternoon drew onwards, the party threaded their way through the shadowed streets of Underbridge. They found Fenster’s ramshackle abode with little difficulty, but its occupant was less than talkative. Fenster–riddled with disease and out for everything he could get–proved less than forthcoming with the desired information. He claimed to know where Natalya was hiding, but refused to say more without a hefty bribe. After fruitless negotiations during which Fenster claimed to be behind the recent disappearances and then blamed the “blue dwarves” who he’d seen doing “indescribable and unmentionable things” to those falling into their clutches, the party became more and more frustrated. Tristram wanted to arrest Fenster–he was clearly guilty of something after all–while others wanted to search his home.
Finally, Nylond decided enough was enough. Realising a bribe would have to be paid, he first tried to secure funds at the temple of Heironeous. When that failed, he approached Shel who happily provided the party an advance on their wages.
Returning to Fenster, Nylond paid the foul, unplesasant man half what the street thug demanded, although he promised to returrn with the rest if the information was good. Grudgingly, Fenster relented and provided the PCs with Natalya’s location–a nearby, fire-damaged building.
Finding the building proved easy, but thugs lurking in an attached shack tried to loudly move the party on. Inevitably, they failed and a short fight broke out, which ended with one of the thugs slain and the other running for his life.
With these guards taken care of, the party entered the building proper. They discovered it was in worse condition they had previously been led to believe, The floor of the first room had collapsed into a cesspit. A nearby ladder led through a hole into the crawlspace into the roof while a stout plank provided access to a door at the other side of the room. Narfu tried to climb the ladder, but it immediately collapsed dumping the hapless monk into the cess pit.
In turn, this alerted goblins lurking nearby. They immediately attacked the party, throwing bags of excrement and broken glass at the adventurers. In short order, the fight was on! Aq, Tristram and Nylond all jumping (or falling) into the cesspit to help their trapped friend. (Kara stayed outside so she didn’t get her dress dirty, but did secure a rope to help her friends climb out).
While the goblins fought savagely, they were no match for the party and although several of the heroes were injured, the gobilns eventually all fell. Healing themselves of the worst of their wounds, the adventurers pushed on. Aq opened the other door in the room to discover a similar room beyond while Nylond decided to bash a hole in the wall of the shack to also gain access to the area. Goblins lurking in the room began to shoot at the party using large crossbows. While Aq and Nylond created a distraction, Kara and Tristram looked for another way to get at the goblins. Meanwhile, Narfu climbed into the crawlway and crept toward the distracted goblins…