I’ve previously blogged about the tools I use to run Raging Swan Press, but I recently realised I’ve never really talked about the software I use to help run my Borderland of Adventure and Shattered Star campaigns.

I’ve previously blogged about the tools I use to run Raging Swan Press, but I recently realised I’ve never really talked about the software I use to help run my Borderland of Adventure and Shattered Star campaigns.

At the end of last session, we left our heroes plotting their next tremendously cunning move.
Continue reading Shattered Star #40: Giant, Lizards and Ghouls (Oh My)
One of my players recently sent me the link for a jolly interesting conversation on the Paizo message boards. The thread was so interesting—and the generally suggested “rules fix” was so awesome—I immediately implemented it in my Borderland of Adventure campaign as a house rule.

At the end of last session, we left our heroes resting on the Mermaid’s Mistress after successfully slaying the seugathi that had so easily slain much of the party a week or so earlier.
I’ve been running my Borderland of Adventure campaign—in one form or another—for over four years now. In that time, I’ve come to a—possibly controversial—conclusion: character optimisation is basically pointless.

Continue reading Why Character Optimisation is Pointless (Unless You Enjoy it)