Shattered Star #43: Never Split the Party

At the end of last session, we left our heroes in a dangerous position. Having discovered a chamber holding powerful teleportation devices they had used the magic randomly and without forethought or planning…

The Shattered Star

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Four Things Modern Dungeons Don’t Seem to Have Enough of Anymore

In my Shattered Star campaign, we are about three-quarters of the way through the second adventure—Curse of the Lady’s Light. With the exception of a couple of deaths and some close shaves, things seem to be generally going to plan.

Mottled Spire_web

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