We recently had a disastrous session in my Shattered Star campaign. The party had a rather nasty run-in with a pack of four greater shadows. Things went badly, and our heroes had to destroy two of their own who succumbed to the shadows’ strength damage attacks and rose again as undead abominations.
Greater shadows inflict 1d8 Strength damage which is particularly dangerous. Shadows kill opponents when this damage equals or exceeds a creature’s Strength score and few PCs have a Strength score higher than 18.
The big problem we discovered is that spells such as lesser restoration, restoration and greater restoration take three rounds to cast (even from a wand or scroll). This makes healing a greater shadow’s damage a very slow, time-consuming process—exactly what you don’t want during a combat. (As and aside, this makes potion of lesser restoration particularly handy). Given this, greater shadows, and similar creatures such a dread wraiths, are incredibly dangerous.
I’ve got to wonder why the game’s designers gave the various restoration spells such a long casting time. I can’t think of many other spells with such a long casting time that would obviously be used in the throes of combat. Given the spells entered the game with the advent of 3.0 I’m assuming the designers had a reason for the long casting time. Thing is, I can’t imagine what it could be!
Got a theory about the long casting times? Let me know, in the comments below.