Shattered Star #78: To the Halflight Path

At the end of last session, we left our heroes plotting their next move. They had returned Zainnis to life and now needed to get back to Ratik to continue their quest.

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Pathfinder House Rules: Magical Light and Magical Darkness

Pathfinder’s rules for magical light and darkness are a bit of a tangled mess. I realised this the other day (in session #69 of my Shattered Star campaign) when a hydradaemon cast deeper darkness and the party’s cleric cast daylight in response.

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Shattered Star #76: The Boy with the Wilted Flowers

At the end of last session, we left out heroes fleeing the collapsing Dark Forest on the wings of a plane shift spell. After all, virtually anywhere in the vicinity of Kaer Maga would be better than a collapsing demi-plane!

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