Player Advice: Adventuring Advice from EGG, the Master DM

Over the last forty years or so, the game of Dungeons & Dragons has evolved through many editions, versions and retro-clones. What haven’t changed, however, are the hallmarks of a skilled player.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

 

Continue reading Player Advice: Adventuring Advice from EGG, the Master DM

GM Advice: How to Enliven Your PCs’ Overland Travel

After 15 days of uneventful travel, you reach the Chasm of Wails.” That’s not exactly an exciting start to an adventure, but often this is exactly how a quest starts. That’s a shame as overland travel can be a dynamic and exciting part of the campaign…

By William McAusland (Outland Art
By William McAusland (Outland Art

Continue reading GM Advice: How to Enliven Your PCs’ Overland Travel

GM Advice: How to Herd Your Players to Your Game

One facet of running a successful campaign is actually meeting up and playing. While it might sound stupid and incredibly basic, in today’s busy world sometimes just managing to meet up to play a game can seem like a Herculean achievement.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

Continue reading GM Advice: How to Herd Your Players to Your Game