A good dungeon forces explorers to interact with its terrain features. Dungeons with nothing but smooth floors, featureless walls and plain ceilings realise only a fraction of their potential.
Tag: Dungeon Design
Dungeon Design: Dungeon Dressing
Musty dungeon corridors set with uneven flagstones whose walls are daubed in goblin graffiti are infinitely more interesting than “a dungeon corridor.”
Dungeon Design: Dungeon Ecology
Surely designing a dungeon badly is a doddle – just sketch some rooms out and randomly stock them with monsters and treasure? That’s true up to a point, but taking extra time to consider the dungeon’s ecology is design time well spent.
Dungeon Design: Designing the Dungeon
Dungeons that are nothing more than a series of rooms containing a random assortment of monsters and treasures that have no real reason for existing are the result of sloppy, lazy design.
Dungeon Design: The Dungeon’s Purpose
A dungeon needs to be so much more than a hole in the ground stuffed full of monsters and treasures. A dungeon without a purpose is a poor dungeon indeed.