Shattered Star #96: Back into the Light

At the end of last session, we left our heroes yet trapped in the dungeons below Windsong Abbey.

A devilishly trapped set of double doors hindered their escape. After much discussion, Karelia attempted to dispel the magic on the door, but after a couple of complete failures, the party rethought its approach.

Eventually, they decided to retreat to the sea cave through which they originally penetrated the dungeons and escape that way. This they managed in short order, emerging onto a thin stretch of shingle beach at the base of the cliffs. Walking around to the jetty to the east of the abbey, they climbed up to the ruins.

Ratikan soldiers were now in complete control of the abbey—or what was left of it—and they quickly spotted the party’s arrival. Shortly thereafter the party were escorted to the army’s command tent wherein they were reunited with Shel Heidmarch.

Shel was delighted that most of the heroes has survived and the party were thanked for their efforts in stopping Demogorgon’s cultists opening the Doomsday Door. However, there was little time to waste. The party hankered after the comforts of civilisation and—of course—to continue on their quest. (Before they left, Cortana detailed his White Maidens to stay behind and aid in keeping the abbey safe while it was rebuilt.)

Heading south, they visited the ruins of Perrin’s Bluff and the devastation therein before continuing southwards to Marner. Here they rested for several weeks, disposing of their loot, crafting several new items and conducting extensive research into Guiltspur and what might lie within. Eventually, the party felt able to continue the quest.

Guiltspur lay to the north in the depths of the Rakers. Thus the party travelled northwards. After a month of slow travel along the Timberway’s western fringe and through the Rakers themselves they eventually arrived in Guiltspur’s vicinity.

The land was desolate, the wind having carved the stone into strange, fantastical shapes. Following a deep valley further into the mountains they eventually discovered a wooden stockage and a two-storey steading of immense size. Beyond lay Guiltspur’s strange, glowing bulk…

Published by

Creighton

Creighton is the publisher at Raging Swan Press and the designer of the award winning adventure Madness at Gardmore Abbey. He has designed many critically acclaimed modules such as Retribution and Shadowed Keep on the Borderlands and worked with Wizards of the Coast, Paizo, Expeditious Retreat Press, Rite Publishing and Kobold Press.

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