I’ve been gaming for over 30 years and for much of that time I’ve been the GM. I’ve run countless adventures, killed the “occasional” PC and had tremendous fun. However, some campaign adventures have escaped me (for now).
I don’t mean I don’t own them. Rather, I mean I have not yet run them. Sometimes it’s because of scheduling or the investment in time is too great (either for running it or preparing it) or that we simply wanted to play something else at the time. For example, at the moment, we are on a break from my Borderland of Adventure campaign and when we return in a few months we’ll be hurling ourselves into the Shattered Star adventure path which fits perfect with the campaign direction.
The other day, a friend of mine mentioned he had a gaming bucket list of adventures he really wants to run. That got me thinking: what’s on my GMing bucket list?
When looking at my list, keep in mind I primarily play D&D (yes, I include Pathfinder in that) and so my list is aimed squarely at that family of products. So, without further ado, here’s my top 5 mega-adventures on my campaign bucket list.
GDQ1-7 Queen of Spiders (TSR)
As a player, I’ve been through bits of this epic campaign, but I’ve never actually run it. I almost ran it a couple of years ago, but one of my players had recently GMed it, and didn’t want to play it. My preperation got pretty advanced, though. I. Even wrote a whole book of random encounters just to be ready (I hate boring random encounters), but it was all for naught.
Rise of the Runelords (Paizo)
Paizo’s first adventure path has a super cool backstory and the adventures are top notch. With the advent of a Pathfinder version of Rise of the Runelords, this is the adventure on my bucket list I’m most likely to run.
Ed Greenwood is an amazing writer and I love the detail he weaves into his adventures and settings. I also love megadungeons (hell, I’m designing my own), so it should be no surprise Undermountain makes my bucket list. I would love to run this megadungeon for my players using either 2nd edition AD&D or Pathfinder. The one downside of this adventure is I think the maps are not exactly conducive to play as they are gigantic. I’ve got a fair few GM screens, but I don’t think hiding the maps will be particularly easy!
Night Below (TSR)
Another gigantic adventure, the epic, sprawling nature of Night Below really appeals to me. Having an entire campaign in a box is alluring and the standard (and quantity) of the player handouts is excellent. You might have noticed, by this point, I love underground adventures and campaigns. I think this is a symptom of reading and rereading Queen of Spiders in my teenage years.
Desert of Desolation (TSR)
Probably the shortest campaign on this list, Desert of Desolation is a reworking of I3-5. I have vague memories of playing these back in school, and having an absolute blast. It’s the most exotic adventure on the list, as it’s set in a desert. The Pathfinder ruleset — with spells like at will create water and readily accessible endure elements — somewhat nullify some of the environmental challenges so it might be back to 2nd edition if we have a crack at this campaign.
What’s On Yours?
So that’s my campaign bucket list. What’s on yours?