Do you just sprinkle settlements willy nilly all over your setting or do you give it a bit more thought?
Continue reading GM Advice: How to Place Settlements in Your Campaign
Posts containing GMing advice
Do you just sprinkle settlements willy nilly all over your setting or do you give it a bit more thought?
Continue reading GM Advice: How to Place Settlements in Your Campaign
Every player loves finding shiny treasure. After killing the villain and thwarting his evil scheme it’s a tangible reward the PCs can hold in their hands. However, so much treasure these days is nothing more than boring, bland gold and description-less gems…
Continue reading GM Advice: Why You Should Design Unique Treasure For Your Campaign
Weather is an excellent tool in a GM’s arsenal. It can be nothing more than a backdrop to the adventure or an integral part of events. Hard rain, baking sun and dense fog all present brave adventurers with challenges and opportunities.
Continue reading GM Advice: How to Use Weather in Your Campaign
In victory or defeat, every campaign must end. But in the same way as the manner of a hero’s death is important, the way in which a campaign ends is just as important as how it begins.
Starting a new campaign is an exciting time! Sadly, few people give much thought about how to go about choosing what to do next and simply dive straight in. There are two basic ways to start a new campaign, but few people use both.