At the end of last session, we left our heroes resting in Heidmarch Manor after their near-disastrous search for Natalya Vancaskerkin. A night of good rest did much to replenish the party’s energy and strength, and after a hearty breakfast Shel summoned them to a quiet room in one wing of the manor.
Author: Creighton
GM Advice: Putting the Wonder Back into Wondrous Items
In 3rd edition, magic items got a new name. They were now called wondrous items. Ironically, with the name change they became anything but wondrous.

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Shattered Star #3: A Desperate Battle
At the end of last session, our heroes were in the midst of a vicious skirmish with a pack of goblins lurking in a ruined house deep in Underbridge.
GM Advice: Why (and How) You Should Design Unique Magic Items
Every player loves magic items. That said, magic items can also be quite boring. The best GMs take the time to make their magic items unique and compelling.

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Gloamhold: Plotting GM Tools
Gloamhold is massive, and (rightly) impossible to completely detail. Thus it’s important to include the material GM’s need to stock the megadungeon and to make it their own.

