Shattered Star #38: Revenge

At the end of last session, we left our heroes on the beach having safely disembarked from the Mermaid’s Mistress. With their final plans laid, and a sumptuous meal consumed courtesy of a powerful magic scroll cast by Grooble, they set out through the swamp.

The Shattered Star

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House Rule Musings: Disarming Magic Traps

Like almost every GM on the planet, I’ve got house rules. Some I use and some I just tinker with to sate my insane lust for design. For a long time with 3.5 D&D and then Pathfinder I never really thought about how adventurers find and remove traps. It was always a given that the party’s rogue would take care of that kind of thing—I never really wondered how rogues actually disable magic traps.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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1 Overlooked High-Level Classic TSR Module You Should Run

Last year, I blogged about four overlooked classic TSR modules I thought you should run as soon as you can. While reorganising Raging Swan Press’s Global HQ, I made a serendipitous discovery that immediately forced me to write this—a somewhat related—blog post!

CM1_Test_of_the_Warlords

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