GM Advice: 6 Reasons Urban Adventures Are Different

Urban adventures can be incredibly fun and a great change of pace. To successfully run an urban adventure, though, the GM must realise they are fundamentally different to wilderness or dungeon adventures…

Continue reading GM Advice: 6 Reasons Urban Adventures Are Different

GM Advice: 7 Village Design Tips for World-building GMs

Designing adventures, evil villains and cool new magic items is exciting, but a well-thought out settlement can be an immeasurable boost to a campaign or adventure.

Continue reading GM Advice: 7 Village Design Tips for World-building GMs

GM Advice: Why You Should Design Unique Treasure For Your Campaign

Every player loves finding shiny treasure. After killing the villain and thwarting his evil scheme it’s a tangible reward the PCs can hold in their hands. However, so much treasure these days is nothing more than boring, bland gold and description-less gems…

 

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

 

Continue reading GM Advice: Why You Should Design Unique Treasure For Your Campaign

GM Advice: How to Use Weather in Your Campaign

Weather is an excellent tool in a GM’s arsenal. It can be nothing more than a backdrop to the adventure or an integral part of events. Hard rain, baking sun and dense fog all present brave adventurers with challenges and opportunities.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

Continue reading GM Advice: How to Use Weather in Your Campaign