Player Advice: 6 Things Your PCs Can Buy That Aren’t Magic Items

At the end of an adventure, the PCs rush back to civilisation, sell their loot and more often than not engage in an orgy of magic item purchasing. There are other things to buy, though, things that can be just as useful in the right situation as a magic cloak or ring…

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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Player Advice: 7 Characteristics of Great Players

Almost anyone can play a role-playing game, but some gamers are far superior to their fellows. Great players share certain characteristics that make them welcomed at almost any gaming table…

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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Player Advice: How to Add Depth and Interest to Your PC’s Starting Equipment

By default adventurers start their career with shiny new equipment, but with a bit of work a GM and player working together can even make buying starting gear fun!

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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Players Advice: Why Are You Adventuring Together?

Exploring dank caverns, crumbling lost cities and undead infested, bone-filled tombs is a dangerous job. It makes sense to do it, then, with people you know and trust.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

Continue reading Players Advice: Why Are You Adventuring Together?