GM Advice: Why You Should Design Unique Treasure For Your Campaign

Every player loves finding shiny treasure. After killing the villain and thwarting his evil scheme it’s a tangible reward the PCs can hold in their hands. However, so much treasure these days is nothing more than boring, bland gold and description-less gems…

 

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

 

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GM Advice: How to Use Weather in Your Campaign

Weather is an excellent tool in a GM’s arsenal. It can be nothing more than a backdrop to the adventure or an integral part of events. Hard rain, baking sun and dense fog all present brave adventurers with challenges and opportunities.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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Freelance Advice: How to be More Productive

The sad reality is that producing decent, relevant material – on time – is hard. At the start of a project everything seems great, but quickly turnover day is upon you and if you are not careful you’ll fail to deliver what you promised.

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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GM Advice: How to Design Encounters

What makes an exciting, memorable encounter? Are four orcs in a chamber whose only purpose in life is to guard a chest and get whacked to death by the PCs good design?

 

By William McAusland (Outland Arts)
By William McAusland (Outland Arts)

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