Borderland of Adventure #60: Delve Deepening

At the end of last session, we left the party resting after the shocking death of their companion, Delvier.

BoA

 

For two days they rested after their brutal fight with the red cap. In that time they mourned their friend – and made a new one as they befriended a wandering halfling cleric called Montigue. Montigue had been travelling to Fangwood Keep to offer his services in bolstering its defences. Hearing of its fall, he immediately joined the party and resolved to get to the bottom of the mystery of why pirates would bother with the place.

Thus bolstered, the party returned to the Fangwood Keep and set about exploring its cellars. The cellars were a strange place. They featured strange, smooth stone doors and drifting motes of multi-hued light. Similarly, it transpired that something strange had evidentially happened within. They discovered in several rooms pieces of odd, obviously arcane machinery and fought several strange creatures. Signs of explosion or collapse were evident in many places.

The heroes fought a spider with a woman’s head (that grievously injured Dregak), a wooden construct (later identified as a wood golem) that badly injured several of the party before it was destroyed and a strange ooze of some of metallic type lurking in an abandoned, rubble-filled room. Great treasure, though, was also recovered when the party found a forgotten elemental gem keyed to the earth element. The adventurers also encountered a hiding fire mephit – servant to one of those slain on the stairs weeks ago. The creature was hiding and just wanted to escape the dungeon. Although Ulmo asked it if it wanted to join the party, it was clearly terrified and fled shortly thereafter. However, before fleeing it gifted the party a worn golden amulet of obviously ancient design.

With their delve going well, the party continued their search…

Published by

Creighton

Creighton is the publisher at Raging Swan Press and the designer of the award winning adventure Madness at Gardmore Abbey. He has designed many critically acclaimed modules such as Retribution and Shadowed Keep on the Borderlands and worked with Wizards of the Coast, Paizo, Expeditious Retreat Press, Rite Publishing and Kobold Press.

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