Borderland of Adventure #26 (continued): Call to War

At the end of my last session recap, we left the heroes travelling toward Ratikhill to meet with the Council of Iron and its leader Sword Lord Woarsen Nanter.



The party’s journey to the city was uneventful and five days later they rode through Ratikhill’s gate and made their way to their townhouse to wash the dust of the trail from their bodies before making their way to the citadel and the Council of Iron.

There the Council of Iron was in session and the party pledged to aid the Sword Lords in any way they could. Lord Nanter explained his spies and rangers reported that several orc tribes, the Broken Fang, the Roving Eye and the Vile Rune were massing in the vicinity of Xul-Jarak, a ruined orc fortress hidden deep within the Loftwood. Lord Nanter further explained that as they spoke several other adventuring groups were probing the forest for more information and that soon he would call on the party to investigate the ruined fortress and find out what the orcs planned. In meanwhile, Ratik was mustering its forces around Ratikhill and the eastern town of Glister.

He offered the party a hoard of platinum if they would be ready to travel east in about four weeks. The party quickly agreed and returned to their home to begin preparations. Belivar, Krorz and Adoven needed to rest, recuperate and practise their skills while Klara had some business of her own to attend to. Hemgor also needed time in the city to recruit several warriors to form the nucleus of his fledgling warrior band. Lord Nather made this rather simple by despatching two dwarven mercenaries to serve him. Belivar also sought a bodyguard. Amazingly, during this time, Krorz revealed that he himself was of Vile Rune heritage – apparently his father was a scion of the tribe. What this meant for the mission (if anything) was unknown, but surely it was nothing more than a coincidence.

During their preparation – which lasted slightly more than four weeks – Lord Nanther also gifted the heroes with magic to aid in their quest. Each member of the party was either gifted an item of magical power or had one or more of their items enchanted by Lord Nanther’s artificers.

Preparations were going well – seemingly without a hitch – until the party received an urgent summons from the Council of Iron…

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Creighton is the publisher at Raging Swan Press and the designer of the award winning adventure Madness at Gardmore Abbey. He has designed many critically acclaimed modules such as Retribution and Shadowed Keep on the Borderlands and worked with Wizards of the Coast, Paizo, Expeditious Retreat Press, Rite Publishing and Kobold Press.

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